OWZthat: Rules

Game objectives

  1. The objective is to beat the score generated by the computer.
  2. This must be done before losing 10 wickets.
  3. If the computer generated score is beaten before 10 wickets are lost, the player wins.
  4. If the player loses 10 wickets before reaching the computer generated score, the player loses.

Gameplay

  1. A player acts as a batsman attempting to score runs by hitting the "Next ball" button.
  2. There are seven possible outcomes of the "Next ball" button. These are "0 runs", "1", "2", "3", "4", "6" and "OWZthat".
  3. If player rolls a number other than 'owzthat', it is added to the batsman's score and total score.
  4. As in cricket there are two batsmen at the wicket at the same time. The batsman on-strike and the batsman at the non-strikers end.
  5. If the score is "1" or "3" the batsmen change ends as in cricket. The batsman who scored the runs becomes the non-striker and the previous non-striker becomes the on-strike batsman.
  6. If "OWZthat" is returned, then the player must hit the "Owzthat" button.
  7. The "OWZthat" button has 10 possible outcomes of "not out", "wide", "bye", "leg-bye", "no ball", "bowled", "caught", "stumped", "LBW" and "run out".
  8. If the outcome is "not out" the player continues and hits the "next ball" button.
  9. If the outcome is one of "wide", "bye", "leg-bye" or "no ball" a single run is added to the "extras" and the total, the batsmen switch ends and play continues.
  10. If the outcome is one of "bowled", "caught", "stumped", "LBW" or "run out", the on-strike batsman's wicket is lost. The wickets score is incremented by "1". The next batsman comes in on a score of "0". Play continues with the new batsman on strike.
  11. Play continues until either 10 wickets are lost, In which case the computer wins, or...
  12. The computer's score is reached. In which case the players win.